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Split Tail (2-10)
(Rare)
Split Tail (6-10)
(Rare)
Short Tail
(Rare)
Hooked Tail
(Rare)
Flat Tail
(Rare)
Flat Tail
(Rare)
Twin Tail
(Rare)
Twin Tail
(Rare)
Twin Tail
(Rare)
Object Tail Tip
(Rare)
Object Tail Tip
(Rare)
Multiple Tails (6-7)
(Rare)
Multiple Tails (2-3)
(Rare)
Layered Tail
(Rare)
Box Kite Tail
(Rare)
No Tail
(Rare)
No Tail
(Rare)
Click a species for species-specific bodyparts or rarities!
Click for expanded traits

Split Tail (2-10)
(Rare)
Split Tail (2-10) (CCCats) (Rare)
Click to search ML for trait[Tail splits up to 10 times]
- Up to 10 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Can be applied by:

Split Tail (6-10)
(Rare)
Split Tail (6-10) (Crooks) (Rare)
Click to search ML for trait[Tail splits up to 10 times]
- Up to 10 splits
- Traits that affect tail tips may apply to all tail tips present
- Counted by number of splits present in the tail
- Splits can begin at different parts of the tail but cannot be more than half of the tail length
- Splits can merge back together. The split and merged end count as a total of 2 splits
- Counts TOTAL splits across all tails
- Cannot split more than halfway down the tail
Can be applied by:

Short Tail
(Rare)

Hooked Tail
(Rare)
Hooked Tail (Rare)
Click to search ML for trait[Tail ends in a hook shape]
- Can be odd in shape, have holes, prongs or spikes, sharp or geometric bends, or intricate pieces as long as the shape is overall a hook.
- Should not resemble objects
Can be applied by:

Flat Tail
(Rare)
Flat Tail (CCCats) (Rare)
Click to search ML for trait[Tail is flat]
- Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
- May be oriented horizontally or vertically

Flat Tail
(Rare)
Flat Tail (Crooks) (Rare)
Click to search ML for trait[Tail is flat]
- Can have shapes, notches, and internal holes, but still requires shapes such as Spaded Tail or Hook Tail to change the tail tip.
- May be oriented horizontally or vertically

Twin Tail
(Rare)
Twin Tail (CCCats) (Rare)
Click to search ML for trait[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail

Twin Tail
(Rare)
Twin Tail (Crooks) (Rare)
Click to search ML for trait[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail

Twin Tail
(Rare)
Twin Tail (Gravents) (Rare)
Click to search ML for trait[Tail with a single split longer than half its length]
- Tail splits once past half the tail length
- Can be applied to any number of tails
- Each tail top can be affected by tail tip traits
- Cannot split at the base. This would be considered another tail

Object Tail Tip
(Rare)
Object Tail Tip (CCCats) (Rare)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Can be applied by:

Object Tail Tip
(Rare)
Object Tail Tip (Crooks) (Rare)
Click to search ML for trait[Tail ends in an object of some kind]
- Tail can end in an object such as a bell, a rose or plant, a microphone, weapons, rattlesnake rattler, etc.
- Objects with multiple parts to it such as chains or multiple materials may be used as long as those parts would naturally appear as part of that object [Example: A lantern may hang from a short chain, have glass paneling, and metal casing. It would not include extra inserts such as candles, but those could be added as accessories]
- This trait is not needed when using Object Growth unless the object is different than the Object Growth [Example: A lantern tail with moss Object Growth]
- If the object glows [Light Bulb] or is metallic [Bell], it can have those effects, but the design would still require those respective marking traits if they were to appear elsewhere on the body.
- Cannot appear to replace the tail with an object
- Cannot have elemental effects
Can be applied by:

Multiple Tails (6-7)
(Rare)
Multiple Tails (6-7) (Crooks) (Rare)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 6 or 7
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails

Multiple Tails (2-3)
(Rare)
Multiple Tails (2-3) (Gravents) (Rare)
Click to search ML for trait[Multiple tails located in standard tail placement]
- Can be any number of tails between 2 or 3
- Must be placed in standard tail location
- Tails do not need to be the same
- Tails may be affected by all tail traits, and require only one trait to cover all tails

Layered Tail
(Rare)
Layered Tail (Rare)
Click to search ML for trait[A tail that follows standard length, but has sections that appear layered atop each other]
Can be applied by:

Box Kite Tail
(Rare)

No Tail
(Rare)
No Tail (CCCats) (Rare)
Click to search ML for trait[No tail is present]
- Cannot be affected by any tail traits

No Tail
(Rare)
No Tail (Crooks) (Rare)
Click to search ML for trait[No tail is present]
- Cannot be affected by any tail traits
17 results found.